Display Name = ""
Parallax Name = "BlueSky"
Note = ""

CommonEvent 1
Name = "EV001"

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    Empty([])

CommonEvent 2
Name = "EV002"

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    Empty([])

CommonEvent 3
Name = "EV003"

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    Empty([])

CommonEvent 4
Name = "EV004"

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    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ControlSwitches([33, 33, 1])
    ControlSwitches([34, 34, 1])
    ControlSwitches([35, 35, 1])
    Script(["keep_all_equip"])
    Script(["set_temp_actors(801,802)"])
    FadeinScreen([])
    Wait([60])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Somewhere over the Yamatai region..."])
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 0, 0])
    ShowPicture([6, "80_ogretooth_st01", 0, 0, -150, 80, 100, 100, 0, 0])
    ShowPicture([7, "80_mistilteinn_st01", 0, 0, 280, 130, 80, 80, 0, 0])
    MovePicture([5, nil, 0, 0, 70, -50, 70, 70, 255, 0, 30, false])
    MovePicture([6, nil, 0, 0, -150, 80, 100, 100, 255, 0, 30, false])
    MovePicture([7, nil, 0, 0, 280, 130, 80, 80, 255, 0, 30, true])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>So, Sister, where to next...?"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>A small village called Izumo.\nThe earth's pulse above makes it a suitable location for spreading magical power."])
    ShowPicture([5, "80_executioner_st03", 0, 0, 70, -50, 70, 70, 255, 0])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>How many of these villages have we crushed already...? It's gotten really boring!"])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>I've certainly gotten fed up with it.\nToying with humans may be fun, but if we keep going like this..."])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>We've already been working non-stop for days.\nMy stomach won't stop growling, I wanna eat something delicious!"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Ex, Ogre...\nThis is a very important task."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>We must make more humans fall into a dream of pleasure... In doing so, the Land of Night's sphere of influence will expand."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Until the Land of Night spans this entire world...\nWe will continue to fly around it."])
    ShowTextAttributes(["ogretooth_fc1", 0, 0, 2])
    ShowText(["\\n<Ogretooth>Sister... Let me ask you just this once.\nYou haven't degraded yourself to being the Queen of Dreams' underling, have you?"])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...You should know the answer to that, Ogre.\nI am always focused on the ultimate goal."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>Our relationship with the Queen of Dreams is not one of servant and master, but that of an alliance. I would never place myself beneath her."])
    ShowPicture([5, "80_executioner_st01", 0, 0, 70, -50, 70, 70, 255, 0])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>We should be fine as long as we do what Big Sis Myst says♪ But working non-stop is tiring me out..."])
    ShowTextAttributes(["mistilteinn_fc1", 0, 0, 2])
    ShowText(["\\n<Mysteltainn>...I can see it at last.\nThat looks like Izumo Village."])
    ShowTextAttributes(["executioner_fc1", 0, 0, 2])
    ShowText(["\\n<Executioner>Hmph, what a crummy village.\nOkay then, time to rape all the villagers again..."])
    Wait([30])
    ShowTextAttributes(["ogretooth_fc1", 2, 0, 2])
    ShowText(["\\n<Ogretooth>...Hey, something's coming!!"])
    ShowTextAttributes(["mistilteinn_fc1", 2, 0, 2])
    ShowText(["\\n<Mysteltainn>Impossible--is this an ambush?!"])
    ErasePicture([5])
    ErasePicture([6])
    ErasePicture([7])
    PlayBGM(["RPG::BGM(@name=\"scene_battle1\", @volume=100, @pitch=100)"])
    Wait([30])
    ControlSwitches([31, 31, 0])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=44, @parameters=[\\\"RPG::SE(@name=\\\\\\\"Wind1\\\\\\\", @pitch=100, @volume=80)\\\"])\", \"RPG::MoveCommand(@code=14, @parameters=[-5, -7])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=44, @parameters=[\"RPG::SE(@name=\\\"Wind1\\\", @pitch=100, @volume=80)\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-5, -7])"])
    ShowPicture([5, "80_rovissa_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["rovissa_fc1", 0, 0, 2])
    ShowText(["\\n<Rovissa>Ascend to heaven... Gungnir!"])
    ErasePicture([5])
    Script(["display_skill_name(\"Gungnir\")"])
    ShowAnimation([2, 863, false])
    Wait([120])
    Script(["clear_skill_name"])
    ShowTextAttributes(["ogretooth_fc1", 5, 0, 2])
    ShowText(["\\n<Ogretooth>Uwoh...?!"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([2, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[-7, 8])\", \"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-7, 8])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    ShowTextAttributes(["executioner_fc1", 2, 0, 2])
    ShowText(["\\n<Executioner>Big Sis Ogre...?!"])
    ShowTextAttributes(["mistilteinn_fc1", 2, 0, 2])
    ShowText(["\\n<Mysteltainn>Are you all right, Ogre...?!"])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    SetMoveRoute([5, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
    SetMoveRoute([1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 15])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 15])"])
    SetMoveRoute([3, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 15])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 15])"])
    FadeoutScreen([])
    ControlSwitches([31, 31, 1])
    TransferPlayer([0, 939, 10, 7, 0, 2])
    FadeinScreen([])
    ExitEventProcessing([])
    Empty([])

CommonEvent 5
Name = "EV005"

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    Empty([])
